This team will explore and assess hybrid games by designing, implementing and testing them on full scale games.
Hybrid games are created by mixing real-life and online elements and mechanics. Online access allows us to design, among other things, information dissemination across large spaces as well as intelligent and interactive game elements. Real-life elements let users establish traditional and powerful modes of engagement as well as introduce non-designed aspects in a game.
We are agnostic as regards to the kinds of games we design; we will design, implement and test at least one new game per year.
Research, design or technical issues involved or addressed
The team will research different aspects of game design and implementation.
Design: Based on existing research, and through an analysis of our own and others’ hybrid games, we seek to create a hierarchical dictionary of basic components.
Implement and evaluate: Develop games and integrated assessment methods in parallel, so as to assess the game’s impact (in terms of, for instance, engagement with the game, learning outcomes).
Methods, technology and approaches
Methods: outcome assessments (interviews, questionnaires, observation), data visualisation
Approach: event design and implementation
Student’s knowledge and areas of interest
- computational science and engineering
- human-computer interaction
- game design, passion for games, story-telling
- graphic and web design
- event design and implementation
- physical objects design and production
- media production (music, photography, film, virtual and augmented reality)
Data Society (MAU), Computational Media Lab (Media Technology, MAU)
Erik Pineiro and Johannes Karlsson